Development of Interactive Learning Media for Old Character Makeup in the Hair Styling and Fantasy Makeup Course
Abstract
This study aims to develop interactive learning media for old character makeup in the Hairdressing and Fantasy Makeup course, in order to overcome the limitations of existing media and increase student engagement. The research and development (R&D) method with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model was used in this study. The media was developed using the Canva application, and data was collected through a Likert-scale questionnaire from material experts, media experts, and students. The results showed that this interactive learning media was very feasible and practical. The validity test by the material experts obtained a percentage of 94.67%, and by the media experts 97.33%, both in the "Very Valid" category. Meanwhile, the practicality test by students through one-to-one trials reached 96% and small group trials reached 94.18%, both categorized as "Very Practical". Despite some limitations in the platform and interactive features, this product has proven effective in facilitating understanding and increasing student learning motivation. Thus, this interactive learning media for old character makeup is recommended as an alternative to support the learning process.
Keywords
Full Text:
PDFReferences
Borg, W. R., & Gall, M. D. (1983). Educational Research: An Introduction. Longman Inc.
Branch, R. M. (2009). Instructional Design: The ADDIE Approarch. Springer Science & Business Media, LCC.
Darmawan, D. (2012). Pendidikan teknologi informasi dan komunikasi: Teori dan aplikasi. PT Remaja Rosdakarya.
Daryanto. (2016). Media Pembelajaran. Gava Media.
Leryan, L. P. A. (2018). The Use of Canva Application as an Innovative Presentation Media Learning History. Sanata Dharma University Press.
Mulyanta, & Leong, M. (2009). Tutorial membangun multimedia interaktif media pembelajaran. Universitas Atma Jaya.
Rianto, R. (2020). Pembelajaran Interaktif Berbasis Articulate Storyline 3. Indonesian Language Education and Literature, 6(1), Article 1.
Riduwan. (2008). Skala pengukuran variabel-variabel penelitian. Alfabeta.
Sa’adah, R. N., & Wahyu. (2020). Metode Penelitian R&D (Research and Development). Literasi Nusantara.
Seels, B. B., & Richey, R. C. (1994). Instructional technology: The definition and domains of the field. AECT.
Sugiyono. (2019). Metode Penelitian dan Pengembangan (Research and Development). Alfabeta.
Tanjung, R. E., & Faiza, D. (2019). Canva Sebagai Media Pembelajaran pada Mata Pelajaran Dasar Listrik dan Elektronika. Voteteknika (Vocational Teknik Elektronika dan Informatika), 7(2), 79. https://doi.org/10.24036/voteteknika.v7i2.104261
Tegeh, I. M. N. J., & Pudjawan, K. (2014). Model Penelitian Pengembangan. Graha Ilmu.
Waryanto, N. H. (2005). Storyboard dalam media pembelajaran interaktif. Gramedia Indonesia.
DOI: https://doi.org/10.31004/jele.v10i4.1288
Refbacks
- There are currently no refbacks.
Copyright (c) 2025 Saraskia Puti Anggini, Titin Supiani, Nurul Hidayah

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.