Exploring Young Learners’ Experiences in Using Duolingo for English Learning in an Islamic Elementary School
Abstract
Keywords
Full Text:
PDFReferences
Abu bakar Ismaila, A., Kadage Tukur, A., & Amoson Gambari, I. (2019). Ease and level of use of smartphones for learning among pre-service teachers in colleges of education in north-west nigeria. International Journal on Research in STEM Education, 1(1), 40–49. https://doi.org/10.31098/ijrse.v1i1.60
Chaib, S. O., Joti, I., & Khoulji, S. (2023). Gamification in mobile language learning applications: A case study examining a mobile learning tool in a Moroccan university context. In M. Khaldi, M. Kaddouri, & M. Erradi (Eds.), Proceedings of the International Conference on E-Learning and Smart Engineering Systems (ELSES 2023) (Vol. 14, pp. 177–185). Atlantis Press International BV. https://doi.org/10.2991/978-94-6463-360-3_19
Chun, T. W., & Yunus, M. M. (2023). Exploring teachers’ technology acceptance during COVID-19 pandemic: A systematic review (2020-2022). International Journal of Evaluation and Research in Education (IJERE), 12(2), 956. https://doi.org/10.11591/ijere.v12i2.25398
Leong, A. C. H., Abidin, M. J. Z., & Saibon, J. (n.d.). Learners’ perceptions of the impact of using digital storytelling on vocabulary learning.
Octaberlina, L. R. (2023). English for Young Learning Method through Games and Songs for Elementary School. World Journal of English Language, 13(6), 203. https://doi.org/10.5430/wjel.v13n6p203
Fadhli, M., Sukirman, S., Ulfa, S., Susanto, H., & Syam, A. R. (2020). Gamifying children’s linguistic intelligence with the duolingo app: a case study From Indonesia. In S. Papadakis & M. Kalogiannakis (Eds.), Advances in Educational Technologies and Instructional Design (pp. 122–135). IGI Global. https://doi.org/10.4018/978-1-7998-1486-3.ch007
Habibie, Alvons. (2020). Duolingo as an educational language tool to enhance efl students’ motivation in learning. British, jurnal bahasa dan sastra inggris, 1 (9), 13-26
Hidayat, D. N., Lee, J. Y., Mason, J., & Khaerudin, T. (2022). Digital technology supporting English learning among Indonesian university students. Research and Practice in Technology Enhanced Learning, 17(1), 23. https://doi.org/10.1186/s41039-022-00198-8
Kittur, J., Tuti, S., & center for engineering education development, kg reddy college of engineering and technology, hyderabad, telangana, 501504, india. (2024). Conducting qualitative research study: a step-by-step process. Journal of Engineering Education Transformations, 37(is2), 738–747. https://doi.org/10.16920/jeet/2024/v37is2/24115
Leong, A. C. H., Abidin, M. J. Z., & Saibon, J. (n.d.). Learners’ perceptions of the impact of using digital storytelling on vocabulary learning.
Limone, P., & Toto, G. A. (2021). Psychological and emotional effects of digital technology on children in covid-19 pandemic. Brain Sciences, 11(9), 1126. https://doi.org/10.3390/brainsci11091126
M. Amin, F., & Sundari, H. (2020). EFL students’ preferences on digital platforms during emergency remote teaching: Video Conference, LMS, or Messenger Application? Studies in English Language and Education, 7(2), 362–378. https://doi.org/10.24815/siele.v7i2.16929
Metruk, R. (2022). Smartphone english language learning challenges: a systematic literature review. Sage Open, 12(1), 21582440221079627. https://doi.org/10.1177/21582440221079627
Miles, M. B., & Huberman, A. M. (1994). Qualitative data analysis: An expanded sourcebook (2nd ed). Sage Publications.
Moser, A., & Korstjens, I. (2018). Series: Practical guidance to qualitative research. Part 3: Sampling, data collection and analysis. European Journal of General Practice, 24(1), 9–18. https://doi.org/10.1080/13814788.2017.1375091
Octaberlina, L. R. (2023). English for young learning method through games and songs for elementary school. World journal of english language, 13(6), 203. https://doi.org/10.5430/wjel.v13n6p203
Oranga, J., & Matere, A. (2023). Qualitative Research: Essence, Types and Advantages. OALib, 10(12), 1–9. https://doi.org/10.4236/oalib.1111001
Schlueter, A. L. (2019). Learning english for young learners “the aspect of intercultural dimension, diversity arts and media in the early foreign language education.” Proceedings of the Sixth of International Conference on English Language and Teaching (ICOELT 2018). Proceedings of the Sixth of International Conference on English Language and Teaching (ICOELT 2018), Padang, Indonesia. https://doi.org/10.2991/icoelt-18.2019.33
Olimat, K. N. (2024). The reality and effects of using duolingo to develop english language skills for efl learners in jordan. World Journal of English Language, 14(5), 627. https://doi.org/10.5430/wjel.v14n5p627
P, V. U., Nurnaningsih, A. A., & I, A. P. (2018). Learning english vocabulary through online games: case study of students in 4th grade of state Elementary School (SDN) Jombor 01, Sukoharjo, Central Java, Indonesia. International Journal of Multicultural and Multireligious Understanding, 5(4), 470. https://doi.org/10.18415/ijmmu.v5i4.433
Sakina, R., & Astuti, R. S. (2024). Using duolingo application in learning vocabulary: a descriptive qualitative study at the fifth grade of an Elementary School In Sumedang. Biormatika : Jurnal Ilmiah Fakultas Keguruan Dan Ilmu Pendidikan, 10(2), 131–145. https://doi.org/10.35569/biormatika.v10i2.2091
Shortt, M., Tilak, S., Kuznetcova, I., Martens, B., & Akinkuolie, B. (2023). Gamification in mobile-assisted language learning: a systematic review of duolingo literature from public release of 2012 to early 2020. Computer Assisted Language Learning, 36(3), 517–554. https://doi.org/10.1080/09588221.2021.1933540
Yuksel, H. S. (2019). Experiences of prospective physical education teachers on active gaming within the context of school-based physical activity. European Journal of Educational Research, volume–8–2019 (volume8-issue1.html), 199–211. https://doi.org/10.12973/eu-jer.8.1.199
DOI: https://doi.org/10.31004/jele.v10i4.1281
Refbacks
- There are currently no refbacks.
Copyright (c) 2025 Maulida Fitria Addiningruum, Abdul Syahid, Akhmad Ali Mirza

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


