The Use of Scattergories Game to Develop Students’ Vocabulary Mastery

Niluh Yuni Kartika, Rofiqoh Rofiqoh, Desrin Lebagi, Mukrim Mukrim

Abstract


Scattergories game is a version of the category game that promotes broad word acquisition. This research aims to prove whether the use of the Scattergories game can develop vocabulary mastery of the seventh-grade students at SMP Negeri 1 Parigi. This research used a quasi-experimental design involving two groups: experimental and control groups. The population consisted of five seventh-grade classes. The test was administered twice as a pre-test and post-test to assess students’ vocabulary mastery before and after the treatment. Because the data were not normally distributed, the data were analyzed using the Mann-Whitney U test through SPSS version 24. This finding showed a difference in mean scores post-test of the control and experimental groups, where the mean scores of the control group were 78 and the experimental group were 85. The Mann-Whitney test showed that there was a significant increase in the experimental classes (Z = -1.975, p = 0.048). This result suggests that the Scattergories game effectively enhances vocabulary mastery of the seventh-grade students, making the learning process more engaging and impactful.


Keywords


Vocabulary; Scattergories Game; Develop

Full Text:

PDF

References


Aini, R. M., Sariakin, & Maisyarah. (2024). Increasing Students’ Vocabulary Mastery by Using Scattergories Game at The Tenth Grade Students of SMAN 1 Blangpegayon Kabupaten Gayo Lues. Jurnal Ilmiah Mahasiswa, 5(1), 3–7.

Alfi, T. A. (2021). The Effectiveness of Using Scattergoriesn Board Game on The Students Vocabulary Mastery at Seventh Grade of Mts Pondok Pesantren Ulumul Qur’an Medan Year 2020/2021. BRIGHT VISION Journal of Language and Education, 1(1), 121–129. https://doi.org/10.30821/brightvision.v1i1.1055

Anggraini, D. L., & Salmiah, M. (2024). Scattergories Game on Junior High School Students ’ Vocabulary Mastery in. English Education and Art (LEEA), 7(2), 306–314.

Creswell, J. W. (2019). Educational research : planning, conducting, and evaluating quantitative and qualitative research. 4th edition. In Sustainability (Switzerland) (Vol. 11, Issue 1). Pearson Education.

Derakhshan, A., & Khatir, E. D. (2015). The Effects of Using Games on English Vocabulary Learning. Journal of Applied Linguistics and Language Research, 2(3), 39–47. www.jallr.ir

Hidayah, N., Sabarun, S., & Widiastuty, H. (2023). The Implementation of Game Based Learning (GBL) Method to Improve EFL Students’ Vocabulary Mastery. EDUSAINTEK: Jurnal Pendidikan, Sains Dan Teknologi, 11(2), 557–569. https://doi.org/10.47668/edusaintek.v11i2.1078

Kordja, B. (2023). Improving Secondary School Students’ Vocabulary Mastery Through Scarregories Game. Borneo Journal of Language and Education, 3(2), 181–189.

Nachar, N. (2008). The Mann-Whitney U: A Test for Assessing Whether Two Independent Samples Come from the Same Distribution. Tutorials in Quantitative Methods for Psychology, 4(1), 13–20. https://doi.org/10.20982/tqmp.04.1.p013

Nation, I. S. P. (2013). Learning Vocabulary in Another Language (3rd ed). (3rd ed.). Cambridge University Press. 10.1016/s0889-4906(02)00014-5

Putri, D. A., Suwatno, S., & Sobandi, A. (2018). Peningkatan Kemampuan Berpikir Kritis Siswa Melalui Metode Pembelajaran Team Games Tournament dan Team Assisted Individualization. Manajerial, 3(4), 412–6613. http://ejournal.upi.edu/Index.Php/Manajerial

Riwu, S. R. N., Nenotek, S. A., Beeh, N., & Kesi, A. K. (2023). Increasing Students ’ Vocabulary Through Scattergories Game. Journal International Linguistics and TESOL, 2(2), 1–10. https://doi.org/DOI: https://doi.org/10.55637/iltes.2.2.9373.60-69

Thyer, B. A. (2012). Quasi-Experimental Research Designs. Oxford University Press. https://doi.org/10.1093/acprof:oso/9780195387384.001.0001

Wilkins, P. (2010). Linguistics in Language Teaching: The Implications for Modern Hebrew. Journal The Linguistic Structure of Modern English, 1971, 356–384. https://doi.org/10.1075/z.156.12lin

Wiraldi, W., & Iksan, M. (2020). Improving Vocabulary Mastery Of The Seventh Year Students Using Scattergories Game In SMP Negeri 8 Palopo. FOSTER: Journal of English Language Teaching, 1(2), 159–167. https://doi.org/10.24256/foster-jelt.v1i2.16

Yuliansyah, N., & Syafei, A. F. R. (2018). Using Scattergories Game in Teaching Vocabulary to Elementary School Students. Journal of English Language Teaching, 7(4), 594–603.




DOI: https://doi.org/10.31004/jele.v10i3.950

Refbacks

  • There are currently no refbacks.


Copyright (c) 2025 Niluh Yuni Kartika, Rofiqoh Rofiqoh, Desrin Lebagi, Mukrim Mukrim

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.